EXODUS
Something dark and low-polygonal is threatening a whole planet’s very existence and an interplanetary exodus has begun, overseen by a lonesome hero staying behind.
So much drama.
Below you have the first of hopefully many episodes in this tribute to 80s and 90s sci-fi cartoons and computer games where we establish the protagonists and a fragment of the time space continuum in which EXODUS takes place.
The project was born when Trapcode asked us to make a short film using their new plugin MIR. We accepted the challenge, came up with a way too complex multi part plot and went to work, letting the plugin affect our creative, narrative and technical results.
TOOLS USED
Shotbox - pre-production, storyboarding, progress tracking
Premier - editing
After Effects - illustration, animation, post-production
MIR - polygonal shapes, wireframes
Particular - control of ships, debris and stars
Ableton Live - theme song
Except using MIR for the low-poly objects, Particular for ships etc, everything else is vector illustrations made directly in After Effects.
We love questions so please tweet @herrpotemkin whatever you want to know about the production process!
CREDITS
Music and visuals by Magnus Östergren
Production management by Thomas Oger
Produced by POTEMKIN
Commissioned by TRAPCODE
GALLERY
- Me me me
- Planet
- Title
- City
- Wide, hero #1
- Close, hero #1
- Too close, hero #1
- Cities be space ships
- To the sky
- Exodus
- A first glance
- The Earth crusher
- Safe distance, hero #2
- Passing hero #2
- It’s growing
- Well that sucks, hero #2
- Someone zoomed
- Is this pink milk?
- Nope
- Space penis?
- Closing itself
- Keeping the engines running
- Engulfed
- Those stats, hero #2
- Still a nice view
- The merge
- Sunburn sunburn sunburn
- Me. Me me me me
- Someone else
- Very important
- Sugardaddy
































